This game was developed during the "Uplifting Game Jam within 8 days, following a 7-month hiatus from programming. The core concept of the game revolves around castle.

Contral

  • Movement: W A S D
  • Jump : P
  • Double Jump: P + P
  • Dash: L
  • Interact / Gesture: F

Community / Story

You play the role of a knight who is lured and deceived into entering an abandoned Lunar Mountain in search of its priceless treasure. However, as soon as you step inside, you discover that you are not alone in this pitch-black darkness!


Published 5 days ago
StatusReleased
PlatformsHTML5, Windows
AuthorDEM XR
GenrePuzzle, Adventure, Platformer
Made withGodot
Tags2D, Godot, Pixel Art, Short, Singleplayer
AI DisclosureAI Assisted, Graphics

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NO_Lights.zip 33 MB

Comments

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I tested and finished your game. The lighting is cool and the visuals are clean (the knight sprite looks familiar). I found a bug in the second room: if you don't go through the top, the engine always pulls you back to the right. I managed to reverse the gravity, but I didn't know what to do with it. To be honest, the lighting system inspires me; there are some ideas worth exploring there ;)

(+1)

Thank you so much for finishing the game and for these notes! I will try to fix the bug in the second room. I'm really glad you liked the lighting system; this means a lot to me, especially coming from a developer!

Hi DEM XR, I hope you allright! 

Yeah, the rendering of the different colored lights looks really good, and it could lead to some cool mechanics, like a specific effect for each color, for example. I see your design intention in your thumbnail, you're not so far in-game.  And tell me, the knight sprite is an open source form g-develop or something like this, no? If you want I can test to re-sprite it for a more personal rendering.  When I have the time, of course, what do you think ? And another feedback I forgot to mention, the barrels don't destroy every time, sometimes you can't destoy them. And for me, the jump is too speed, too nervous (that might be also a personal thing). 

Anyway, probably see you soon!